Upgrade Decision Guide

FEED THE AI Skill Tree Guide

Find the next upgrade for your current bottleneck, compare Chapters 1–4, trace dependencies, and search all 131 connected nodes.

Skills

131

Chapter Trees

4

Dependencies

130

Structure

1 connected tree

Exact Game Rule

Skill Tree completion is not required to unlock the next Chapter.

Simulator Recommendation

Priorities change as the bottleneck moves from combat to supply and automation.

Ch.2 · FIRST CLEARNext Finder DamageEDIT ↓

Upgrade Decision Engine

What Should You Upgrade Next?

Choose the symptom—not a generic tier list. The recommendation changes when combat, supply, high-HP targets, Cash, or completion becomes the constraint.

Best Next Priority · COMBAT-LIMITED

Finder Damage

Enemies survive the timer, so combat throughput is the current constraint.

Then consider

  • Finder Attack Speed
  • Critical Hit Chance
  • Corporate progression

Avoid for now

  • More Density
  • Extra supply
Open Chapter 2 Skill Tree →

State-Dependent Value

How to Know What to Upgrade

Cash upgrades do not directly increase Raw Data Chapter progress.

Data Price can fund future purchases, but the Chapter counter still uses Raw Data.

Simulator-Backed Overview

Best FEED THE AI Upgrades by Chapter

Chapter 2

Stabilize Before Corporate

  1. 1Finder Damage
  2. 2Finder Attack Speed
  3. 3Corporate Data
  4. 4Restore supply
  5. 5Economy / Core Link

Corporate Chance Lv1 enables Firewall pressure; Core Link Duration has a two-stage Bug chain.

Chapter 4

Upgrade Finder and AI

  1. 1Finder Damage
  2. 2AI Damage
  3. 3Finder Attack Speed
  4. 4AI Attack Speed
  5. 5Vision / automation
  6. 6Recursive

Recursive targets have very high HP; GIVE UP CONTROL is not required for a normal ending.

Route Scope

First Clear or 100% Skill Tree?

A first-clear route solves the current bottleneck. A completion route follows every purchasable dependency and repairable Bug.

Guide mode

FIRST CLEAR

Prioritize the nodes that remove the current bottleneck. Max-tree cost and most low-ROI repairs can wait.

Searchable Database

Browse All 131 FEED THE AI Skills

131 nodes130 dependencies11 repairable Bugs29 auto Evolution nodes

The catalog expands in place. It does not create 131 thin indexable pages.

131 matching nodes

Normal Skill

Skill Tree Root

Chapter 1 · data · contextual

Connected Skill Tree root.

Levels
1
Prices
5
Values
5
Prerequisite
Tree root
Link to this node →
Normal Skill

Finder Damage

Chapter 1 · combat · high

Increase Finder Damage

Levels
4
Prices
10 → 35 → 650 → 8,000
Values
1 → 2 → 5 → 11
Prerequisite
Skill Tree Root
Link to this node →
Normal Skill

Finder Attack Speed

Chapter 1 · combat · high

Increase Finder Attack Speed

Levels
4
Prices
15 → 150 → 2,300 → 3,700
Values
15 → 30 → 45 → 60
Prerequisite
Finder Damage
Link to this node →
Normal Skill

Finder Critical Hit Chance

Chapter 1 · combat · contextual

Increase Finder Critical Hit Chance

Levels
2
Prices
100 → 900
Values
10 → 20
Prerequisite
Finder Damage
Link to this node →
Normal Skill

Finder Movement Speed

Chapter 1 · combat · contextual

Increase Finder Movement Speed

Levels
3
Prices
10 → 170 → 450
Values
20 → 40 → 60
Prerequisite
Finder Damage
Link to this node →
Normal Skill

Finder Light Range

Chapter 1 · vision · contextual

Increase Finder Light Range

Levels
5
Prices
10 → 25 → 260 → 500 → 1,350
Values
30 → 60 → 90 → 120 → 150
Prerequisite
Finder Damage
Link to this node →
Normal Skill

Finder Attack Range

Chapter 1 · combat · medium

Increase Finder Attack Range

Levels
4
Prices
25 → 230 → 2,400 → 3,600
Values
20 → 40 → 60 → 80
Prerequisite
Finder Damage
Link to this node →
Normal Skill

Attract Data

Chapter 1 · data · contextual

Data is pulled toward the Finder instead of pushed away on attack

Levels
1
Prices
250
Values
1
Prerequisite
Finder Attack Range
Link to this node →
Normal Skill

Round Time

Chapter 1 · combat · medium

Increase Round Time

Levels
4
Prices
10 → 2,800 → 11,000 → 17,000
Values
2 → 4 → 6 → 7
Prerequisite
Skill Tree Root
Link to this node →
Normal Skill

Round Time Increase

Chapter 1 · combat · medium

Chance to gain +1 second of Round Time when collecting Data

Levels
3
Prices
120 → 800 → 9,999
Values
0.20000000298023224 → 0.4000000059604645 → 0.6000000238418579
Prerequisite
Round Time
Link to this node →
Normal Skill

Start Data

Chapter 1 · data · medium

Increase the number of Data Units at the start of the round

Levels
4
Prices
5 → 30 → 100 → 140
Values
20 → 40 → 60 → 80
Prerequisite
Skill Tree Root
Link to this node →
Normal Skill

Data Price

Chapter 1 · data · medium

Data is worth more cash

Levels
3
Prices
95 → 250 → 1,800
Values
1 → 2 → 3
Prerequisite
Data Density
Link to this node →
Normal Skill

Data Density

Chapter 1 · data · medium

Increase Data density

Levels
4
Prices
50 → 950 → 4,600 → 6,500
Values
100 → 300 → 450 → 600
Prerequisite
Start Data
Link to this node →
Normal Skill

Start Data Clusters

Chapter 1 · data · medium

Increase the number of Data Clusters (groups of Data Units) at the start of the round

Levels
4
Prices
40 → 120 → 300 → 9,999
Values
4 → 8 → 10 → 12
Prerequisite
Start Data
Link to this node →
Normal Skill

Extra Data Clusters

Chapter 1 · data · contextual

Increase the number of Data Clusters (groups of Data Units) spawned when the AI levels up

Levels
3
Prices
420 → 3,400 → 13,300
Values
2 → 4 → 6
Prerequisite
Start Data Clusters
Link to this node →
Normal Skill

Data Cluster Size

Chapter 1 · data · contextual

Data Clusters contain more Data Units

Levels
5
Prices
290 → 750 → 6,000 → 9,400 → 16,400
Values
5 → 8 → 10 → 11 → 13
Prerequisite
Start Data Clusters
Link to this node →

Interactive Relationship View

Skill Tree Dependencies

Select any node to highlight its direct prerequisite and dependents. This answers the useful part of the full graph without forcing pan and zoom on mobile.

Requires

  • Skill Tree Root
Normal Skill

Finder Damage

Chapter 1 · Path 705

Unlocks

  • Finder Attack Speed
  • Finder Critical Hit Chance
  • Finder Movement Speed
  • Finder Light Range
  • Finder Attack Range
  • Finder Attack Range

This compact explorer is the mobile-safe tree view. It shows direct prerequisites and dependents without forcing a 131-node graph into a narrow viewport.

Purchase Troubleshooter

Why Can't I Buy This Upgrade?

locked

Requires: Core Link Interval

Purchase or activate the prerequisite first.

Three Node Types

Skill Tree Bugs and AI Evolution

Purchasable

Normal Skill

A standard upgrade with prices, levels, and prerequisites.

Repair

Repairable Bug

A negative triggered node that can be purchased when completing its route.

Auto · Unfixable

AI Evolution

A triggered state or positive autonomous evolution, not a missing purchase.

Exact Completion Rule

Repairable and purchasable nodes matter for max-tree checks. Unfixable Bug and Evolution nodes are exempt.

Why Chapter 4 Has So Many “Bugs”

Chapter 4 contains 22 unfixable nodes tied to Autonomous Core, SUPERINTELLIGENCE, AI movement, AI attacks, Core Link improvements, and other evolution. They do not mean the completion achievement is broken.

GIVE UP CONTROL

Cost
3B Cash
Type
Late-game / max-tree
Normal ending required?
No
Do I Need GIVE UP CONTROL? →

Upgrade ROI

How to Compare Upgrade Value

01

Does this help my current bottleneck?

02

Does it cross a meaningful breakpoint?

03

Does it unlock an important next node?

Data Density

100 → 300 → 450 → 600

Buying Density without crossing the next breakpoint may not unlock a higher maximum Density tier.

Open guide →

Data Price

Raw Data × Data Price → Cash

It improves Cash, not the Raw Data Chapter counter directly.

Open guide →

Why This Guide Does Not Use an S–F Tier List

Finder Damage is excellent while enemies survive and low-value after an instant clear. Density is useful when combat has spare capacity and harmful when higher HP reduces realized Data per second. Upgrade value is state-dependent.

100% Cost Scale

How Much Does Each Skill Tree Cost?

ChapterMax purchasable costRelevant nodesAuto-exempt
Chapter 1264,824290
Chapter 219,034,400293
Chapter 31,105,240,000334
Chapter 410,239,500,0001122
Total11,364,039,224First clear ≠ max tree

Scenario Optimizer

Best Upgrades for My Budget

This uses the same Chapter, goal, budget, and bottleneck selected in the Upgrade Advisor.

SIMULATOR RECOMMENDATION

Recommended Purchase Order

Budget 250,000 Cash

  1. 01Finder Damage Lv1
  2. 02Finder Damage Lv2
  3. 03Finder Damage Lv3
  4. 04Finder Attack Speed Lv1
  5. 05Finder Damage Lv4
  6. 06Round Time Lv1
  7. 07Finder Critical Hit Chance Lv1
  8. 08Finder Damage Lv5
  9. 09Corporate Data Chance Lv2
  10. 10Corporate Data Chance Lv3

Based on the current selected scenario and verified optimizer ordering. It is not a universal frame-perfect route.

Search Answers

FEED THE AI Skill Tree FAQ

What are the best upgrades in FEED THE AI?

The best purchase depends on the current bottleneck. Early progression usually starts with Finder Damage and Attack Speed, then moves to supply once the field clears early.

Do I need to max the Skill Tree?

No. Chapter progression uses Raw Data thresholds, not full Skill Tree completion.

Why can't I buy an upgrade?

Check the Chapter, direct prerequisite, and whether the displayed node is an automatic unfixable Evolution rather than a purchasable Skill.

Do unfixable Bugs block 100%?

No. Unfixable Bug and AI Evolution nodes are exempt from the corresponding max-tree achievement checks.

Is Data Price good for Chapter progress?

Only indirectly. Data Price increases Cash earned from Raw Data; it does not directly multiply the Raw Data progress counter.

Should I max Data Density?

Not automatically. Check the 100 / 300 / 450 / 600 breakpoints and whether combat can handle the higher HP.

Why are Chapter 4 upgrades so expensive?

Chapter 4 includes late-game and max-tree purchases that are not all required for a normal first clear or ending.

How many Skills are there?

The current verified full-game Skill Tree contains 131 connected nodes and 130 dependency edges.

Related Guides

Use the Upgrade in Context