First Run · Low Spoilers

How to Play FEED THE AI

Move your Finder through the dark, reveal and collect Data, upgrade your systems, unlock new Data types, choose AI Perks, and push through four Chapters toward one of three endings.

Chapters
4
Endings
3
Skills
131
AI Perks
24
Achievements
20

The short version: find Data, clear it before time expires, spend the Cash it generates, then repeat with a stronger build.

4 Chapters · 3 Endings60 SEC GUIDE ↓

Six Steps · One Minute

FEED THE AI in 60 Seconds

The complete first-run loop, before any deeper systems or ending math.

  1. 01

    Move the Finder

    Reveal and reach Data targets in the dark.

  2. 02

    Clear Data

    Destroy or collect the targets before the round ends.

  3. 03

    Collect Raw Data

    This is the number that advances your Chapter.

  4. 04

    Earn Cash

    Raw Data also produces currency for upgrades.

  5. 05

    Buy Skills

    Spend Cash on the connected Skill Tree.

  6. 06

    Choose AI Perks

    Perks shape Karma and eventually your ending.

Repeat the loop, unlock stronger systems, and progress through Chapters 1–4.

Two Connected Loops

How the FEED THE AI Gameplay Loop Works

A short active round feeds a longer upgrade loop. Finishing an ending then starts the permanent progression loop.

Every Round

  1. 01Find Data
  2. 02Clear Targets
  3. 03Collect Raw Data
  4. 04Earn Cash
  5. 05Buy Skills
  6. 06Unlock Systems

Across Playthroughs

  1. 01Finish an Ending
  2. 02Unlock Prestige
  3. 03Start Stronger
  4. 04Choose Another Path

FEED THE AI Controls

The production data does not verify a universal movement key, so this guide does not guess WASD or Space.

Move the Finder
Follow the movement prompt shown by your current game build.
Navigate menus
Use the pointer / mouse.
Buy an upgrade
Select an available Skill Tree node.
Choose an AI Perk
Select one of the available three-way choices.

Why Is FEED THE AI So Dark?

Darkness and limited visibility are part of Finder gameplay. Light Range—and later Vision systems—change how much of the field you can reveal and control.

Early darkness is partly a progression mechanic, not automatically a display problem.

What Is the Finder?

Your main early-game tool for revealing, reaching and attacking Data targets. Damage changes hit strength, Attack Speed changes frequency, and Attack Range changes coverage.

The First Important Distinction

Raw Data vs Cash

Both numbers rise during play, but they solve different problems.

Raw Data

Advances the Chapter

Chapter requirements track collected Raw Data. Chapter 1 ends at 5,700 Raw Data.

Cash

Buys Skills and Repairs

Cash comes from Raw Data multiplied by Data Price and earnings modifiers.

Raw Data × Data Price × modifiers = Cash

Common Beginner Mistake

“I upgraded Data Price. Why isn’t my Chapter progressing faster?”

Data Price increases Cash earned from Raw Data. It does not change the Chapter’s Raw Data requirement.

How Timed Rounds Work

Each session gives you a limited window to reveal and clear Data targets. At the end of a normal session, rewards and systems such as Karma are settled.

Round Time gives you more active time, but it is not automatically stronger than Damage or Attack Speed.

Decision Rule

More Cash does not directly mean more Chapter progress. More time does not help much if the Finder still cannot kill efficiently.

Combat vs Supply

Should You Buy Damage or More Data?

Watch what happens at the timer. That symptom tells you which half of the run needs investment.

Timer ends with targets alive

You are combat-limited

The Finder cannot process the current field.

  • Finder Damage
  • Finder Attack Speed
  • Critical Hit / Range

You clear everything early

You are supply-limited

The Finder has unused time and output.

  • Start Data
  • Clusters
  • Cluster Size

Do not keep buying more targets when you already cannot clear the current field.

Simulator Recommendation

Best First Upgrades

  1. 01Finder Damage
  2. 02Finder Attack Speed
  3. 03Round Time / Critical Hit
  4. 04Start Data
  5. 05Clusters

This is a general early-game recommendation, not a fixed upgrade order for every run.

Open the full Skill Tree Guide →

Connected Upgrade System

How the Skill Tree Works

The tree converts Cash into stronger combat, supply, economy and automation.

01

Skills cost Cash

02

Skills have prerequisites

03

Some upgrades trigger Bugs

04

You do not need to max the tree

Exact Game Rule

Chapter progression is based on Raw Data, not Skill Tree completion.

What Are Bugs?

Some upgrades trigger penalties or special follow-up nodes. For example, Finder Damage Lv.3 causes an Attack Range penalty.

Bugs are part of progression. Some can be repaired; later Chapters also contain intentional, unfixable AI Evolution nodes.

Good to Know

A Bug does not mean the save is broken or that you chose the wrong route.

See the Chapter 1 Bug route →
Browse all 131 Skills →

Four Progression Gates

How FEED THE AI Chapters Work

Each Chapter opens at a verified Raw Data threshold. Its tree can remain unfinished.

  1. 01

    Chapter 1

    5,700 Raw Data

    Core Finder progression

  2. 02

    Chapter 2

    135,000 Raw Data

    New corporate systems

  3. 03

    Chapter 3

    3.55M Raw Data

    Advanced autonomous systems

  4. 04

    Chapter 4

    43.5M Raw Data

    Late-game AI progression

You can move on without maxing the current Skill Tree.

Open the complete Walkthrough →

Choices Without an Early Lock-In

What Are AI Perks and Karma?

AI Perks are periodic three-way choices. They change gameplay effects and move stored Karma.

Tyrant

Moves Karma negative

Rational

Pulls Karma toward 0

Protector

Moves Karma positive

Your first Perk does not permanently lock your ending. You can change direction later.

Rational actively moves Karma

Current +50 → Rational pull 15 → +35

It does not mean “no Karma change.”

How Karma affects the ending

Negative, middle and positive ranges lead to different endings. Reveal the exact numbers only when you want them.

Tyrant

Negative range

Rational

Middle range

Protector

Positive range

After the First Ending

What Happens After You Beat FEED THE AI?

01

Finish an ending

02

Unlock its Prestige

03

Start another run

04

Use permanent bonuses

Rational, Protector and Tyrant each unlock a different permanent package.

Open the Prestige Guide →

Game Type & Length

Is FEED THE AI an Idle Game?

The upgrade structure is incremental, but the opening hours ask for active control and decisions.

Incremental

Yes

Idle-only

No

Active gameplay

Yes

Automation

Increases later

Is it a clicker?

It has incremental progression, but the core gameplay is not simply repeated clicking for currency.

How long is FEED THE AI?

Expect a few hours for an initial full run. All endings, Prestige runs, full Skill Tree completion and 20 achievements take longer and vary by build and playstyle.

First-Run Troubleshooting

7 Beginner Mistakes to Avoid

These are misunderstandings—not secret optimal-play rules. Fixing them makes the first run much smoother.

  1. 01

    Confusing Cash with Raw Data

    Raw Data advances Chapters; Cash buys upgrades and repairs.

  2. 02

    Adding supply before you can clear it

    More targets do not help while the current field survives the timer.

  3. 03

    Treating every Bug as a failed run

    Bugs are part of progression. Several can be repaired.

  4. 04

    Maxing every tree before moving on

    Chapter unlocks use Raw Data—not Skill Tree completion.

  5. 05

    Thinking the first Perk locks an ending

    You can change direction as more Perk rows become available.

  6. 06

    Treating Rational as no Karma change

    Rational actively pulls stored Karma toward zero.

Do

  • Build Finder Damage early
  • Watch what limits the run
  • Track Raw Data for progress
  • Repair cheap early Bugs
  • Learn what each Perk does

Don’t

  • Max everything before advancing
  • Assume more spawn is always better
  • Confuse Cash with Raw Data
  • Panic over the first Karma choice

First-Run Helper

What Should I Do Next?

Choose the symptom you see. The answer follows the same combat-versus-supply rule used throughout the game.

Your Next Move

You’re combat-limited.

  1. 01Buy Finder Damage
  2. 02Add Finder Attack Speed
  3. 03Avoid increasing supply yet

More targets will not help while the current field survives the timer.

Next Chapter goal

5,700 Raw Data

Open Chapter 1 Walkthrough →

Eight Quick Answers

FEED THE AI Beginner FAQ

Short answers to the questions most likely to block a first session.

What type of game is FEED THE AI?

FEED THE AI is an active incremental game built around timed rounds, upgrades, automation and repeat playthroughs.

Is FEED THE AI idle?

Not purely. Early progression requires active Finder control, round management and upgrade decisions. Automation increases later.

Is FEED THE AI a clicker?

Not in the traditional clicker-only sense. It uses incremental progression, but the core loop is not repeated clicking for currency.

How many Chapters are there?

Four Chapters lead to one of three endings.

Do I need to max the Skill Tree?

No. Normal Chapter progression is based on its Raw Data threshold.

What is the difference between Data and Cash?

Raw Data advances Chapters. Cash is generated from Data and buys Skill Tree upgrades or repairs.

Can I change my ending later?

Yes. Early Perks do not permanently lock an ending; stored Karma is checked when the final Chapter completes.

The Tutorial Ends Here

Ready to Start Your First Run?

Use the Chapter 1 route for the exact opening order, three early Bugs and the 5,700 Raw Data checkpoint.

Learn AI Perks & Karma →