Tyrant
Karma − strength
Moves Karma toward −100.
8 Perk Rows · 24 Total AI Perks
AI Perks change both gameplay bonuses and how Karma moves after normal settlements. Your current Karma ultimately determines your ending.
Tyrant
≤ −34
Moves negative
Virus / aggressive
Rational
−33 to +33
Moves toward 0
Flexible / balanced
Protector
≥ +34
Moves positive
Vision / control
Rational does not leave Karma unchanged. Each Rational row actively pulls it toward zero without crossing zero.
Settle into the target range before Chapter 4 reaches 43.5M Raw Data.
Your Current Route
Enter the stored Karma value—not a pending estimate. Choose the ending you want and how many Perk rows are unlocked.
Use
Protector choices
Next settlement
+100
Estimated settlements
1
Final lock distance: 5.10M Raw Data.
Projection assumes all unlocked rows use the selected path. Mixed choices can be tested below.
One Settlement · Three Directions
Perk choices do not instantly rewrite your stored Karma. Their alignment effects apply when a normal session completes, in Perk-row order.
Tyrant
Karma − strength
Moves Karma toward −100.
Rational
Karma → 0
Pulls either sign toward zero and stops there.
Protector
Karma + strength
Moves Karma toward +100.
Rational is active alignment control—not “no Karma.” It cannot overshoot zero: +7 with a 10-point Rational row becomes 0, not −3.
Rows are evaluated from Row 1 downward, so a Protector → Rational → Tyrant set is not equivalent to one net direction.
Settlement change
-20
Projected Karma
0
Projected Ending
Rational
Two Different Threshold Systems
The final ending uses three broad Karma bands. Runtime passive effects begin earlier at ±12, which is why a Rational ending can display a Protector or Tyrant passive.
| Tyrant | −100 to −34 | Negative route |
|---|---|---|
| Rational | −33 to +33 | Center band |
| Protector | +34 to +100 | Positive route |
| Tyrant ×4 | −100 to −78 |
|---|---|
| Tyrant ×3 | −77 to −56 |
| Tyrant ×2 | −55 to −34 |
| Tyrant ×1 | −33 to −12 |
| None | −11 to +11 |
| Protector ×1 | +12 to +33 |
| Protector ×2 | +34 to +55 |
| Protector ×3 | +56 to +77 |
| Protector ×4 | +78 to +100 |
Example
Karma +20 → Rational ending · Protector ×1 passive
The labels are both correct because they answer different questions.
Higher tiers stack the effects from earlier tiers. At −100, all four Tyrant tiers apply; at +100, all four Protector tiers apply.
Attack Range +10%
Light Range −50%
Virus Amount +1
AI Trust −1
Attack Speed +5%
Attack Range −15%
AI Trust +1
Critical Hit Chance −15
AI Trust changes how normal targets move relative to the Finder.
Positive AI Trust tends to draw targets toward the Finder; negative AI Trust tends to move them away. Alignment therefore changes gameplay, not only story direction.
8 Rows · 24 Choices
| Row | Unlock | Row Strength | Cumulative |
|---|---|---|---|
| 1 | Chapter 1 · Lv1 | 10 | 10 |
| 2 | Chapter 1 · Lv8 | 15 | 25 |
| 3 | Chapter 2 · Lv1 | 10 | 35 |
| 4 | Chapter 2 · Lv6 | 15 | 50 |
| 5 | Chapter 3 · Lv5 | 10 | 60 |
| 6 | Chapter 3 · Lv7 | 15 | 75 |
| 7 | Chapter 4 · Lv5 | 15 | 90 |
| 8 | Chapter 4 · Lv9 | 15 | 105 |
35
A fully aligned settlement can cross the ±34 ending boundary.
75
Large enough to reverse many mid-run positions in one settlement.
105
All rows aligned can traverse the entire Karma scale.
Search the Verified Dataset
Filter the eight rows by Chapter, alignment, or system. Each result stays on this curated page instead of creating 24 thin SEO routes.
24 of 24 choices shown
Row 1 · Chapter 1 Lv1
More crit/range but -10% Finder attack speed.
Row 1 · Chapter 1 Lv1
More attack speed/range but -10% movement speed.
Row 1 · Chapter 1 Lv1
More light range/attack speed but -5 crit.
Row 2 · Chapter 1 Lv8
Adds Malware/Virus amount but reduces Discharge targets; the Malware benefit is mostly later-game.
Row 2 · Chapter 1 Lv8
Straight +2 Discharge targets.
Row 2 · Chapter 1 Lv8
Adds one Discharge but reduces targets by 3.
Row 3 · Chapter 2 Lv1
Makes Firewalls harder: more stored Data, speed, and health.
Row 3 · Chapter 2 Lv1
Weakens Firewall health and starting stolen Data.
Row 3 · Chapter 2 Lv1
Strongly weakens Firewall speed/detection/starting stolen Data; mechanically the easiest Firewall option.
Row 4 · Chapter 2 Lv6
Adds Core Link mirror/extension but cuts duration 30%.
Row 4 · Chapter 2 Lv6
Core Link duration +10%.
Row 4 · Chapter 2 Lv6
Core Link duration +30% and improves Core Link spawn interval/chance.
Row 5 · Chapter 3 Lv5
Malware specialization: range +15%, attack speed +30%.
Row 5 · Chapter 3 Lv5
Discharge specialization: damage +50%, +1 target.
Row 5 · Chapter 3 Lv5
Finder/Vision specialization: Finder damage +35%, light range +20%.
Row 6 · Chapter 3 Lv7
Strong Malware specialization and sets Vision spawn chance to -100%.
Row 6 · Chapter 3 Lv7
Boosts Overload while reducing both Malware and Vision chances by 7.5 flat.
Row 6 · Chapter 3 Lv7
Strong Vision specialization and sets Malware spawn chance to -100%.
Row 7 · Chapter 4 Lv5
More Malware chance/damage.
Row 7 · Chapter 4 Lv5
More autonomous AI Discharge chance/damage.
Row 7 · Chapter 4 Lv5
More Vision chance plus Overload chance.
Row 8 · Chapter 4 Lv9
AI damage +10% but reduces Core Link generation by 2.
Row 8 · Chapter 4 Lv9
More Overload chance and AI range.
Row 8 · Chapter 4 Lv9
Very large late AI offense: +25% damage and +75% range.
Same Row · Three Tradeoffs
Choose a row to compare its Tyrant, Rational, and Protector effects side by side. The default highlights Row 3 because Firewall choices can radically change Chapter 2.
Tyrant · negative 10
Makes Firewalls harder: more stored Data, speed, and health.
Rational · toward 0 10
Weakens Firewall health and starting stolen Data.
Protector · positive 10
Strongly weakens Firewall speed/detection/starting stolen Data; mechanically the easiest Firewall option.
Row 3 is the dedicated Firewall comparison: one route increases pressure, one is balanced differently, and one makes Firewall interactions easier. Use the exact values above rather than reducing the choice to “good” or “bad.”
Route-Breaking Choices
A Tyrant choice can apply −100% Vision Chance. That blocks new Vision Orbs and can stall the 10-orb Total Awareness setup.
Plan Total Awareness →A Protector choice can apply −100% Malware Chance. That blocks new Malware Orbs and can stall System Infection.
Plan System Infection →You can change the conflicting Perk later, but the new choice affects future sessions—not the session already completed.
Chapter 4 Decision Window
Yes—but changing a Perk is not the same as instantly changing Karma.
Your ending uses the current Karma value when Chapter 4 completes, not your first Perk choice. The new direction must pass through a normal settlement first.
| Stage | Route flexibility |
|---|---|
| Chapter 1 | Very high |
| Chapter 2 | High |
| Chapter 3 | Very high once more rows unlock |
| Ch4 before 30.2M | High |
| 30.2M–43.5M | Final adjustment window |
| After 43.5M completion | Locked for that run |
30.2M → 13.3M adjustment window → 43.5M
After the final Perk row unlocks, finalize your route, complete enough normal Karma settlements, verify your actual Karma, then push for the ending.
Goal Before Alignment
There is no single best set because AI Perks serve two jobs at once: they affect gameplay systems and move Karma toward an ending.
Rational-friendly
Follow the chapter route and settle Karma before the final push.
Watch out: Do not optimize alignment at the expense of Chapter progress.
Open related guide →A Tyrant ending is not enough; reach exactly −100 Karma.
A Protector ending is not enough; reach exactly +100 Karma.
Avoid the Tyrant choice that applies −100% Vision Chance.
Avoid the Protector choice that applies −100% Malware Chance.
Fast Answers
Each choice applies gameplay modifiers and moves Karma after a completed normal session. Eight rows unlock over Chapters 1–4.
No. Rational actively pulls positive or negative Karma toward zero, stopping at zero instead of crossing it.
Yes. A changed choice affects future completed normal-session settlements; it does not rewrite Karma already stored.
Yes, until Chapter 4 reaches 43.5M Raw Data. Settle into the target range before that final trigger.
+20 is inside the Rational ending band, even though it activates Protector ×1 passive effects.
A Tyrant Perk can apply −100% Vision Chance. Change that choice before attempting Vision-orb achievements.
A Protector Perk can apply −100% Malware Chance. Change that choice before attempting System Infection.
Perks help determine Karma and therefore the ending route, but Prestige rewards are separate permanent unlocks after completion.
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